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Facebook Sdk For Unity

 
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MessagePosté le: Mer 10 Jan - 14:53 (2018)    Sujet du message: Facebook Sdk For Unity Répondre en citant




Facebook Sdk For Unity
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2 years ago Log in to Reply TATIANA DELGADILLO Hi, I need support about how to use this in unity3d for uwp Someone has any idea about it? 1 year ago Log in to Reply Windows LiveUser881 Thank for the sharing open windows of skd facebook, it is very useful for future Related Posts New Microsoft Windows advertising SDK with support for video interstitials Read more Whats New in Visual Studio Tools for Universal Windows Apps Read more Microsoft Facebook Hackathon: Recap Read more Facebook SDK for .NET Featured in the Facebook Technology Partner program Read more Marmalade adds support for new Windows Phone 8.1 features Read more . Since this is open source, please make a case for it on Or better yet, since this is open source, you can implement the feature and submit a pull request. 2018 GitHub, Inc. The SDK supports universal Windows app for Windows Phone 8.1, Windows 8.1 or Windows 10.Using this library, you can easily integrate Facebook Authorization, Like, Graph and other Facebook functionality into your app. The Windows SDK for Facebook is geared towards app developers creating Universal Windows apps on both desktop and phone. This feature would rely on the Facebook app implementing the fbconnect:// contract. 2 years ago Log in to Reply Godefroy Borduas Hi, I have one question. The sample projects show how to: Log in Display user information Post to user timeline via feed dialog Launch app request dialog to send requests to friends Display the list of users likes We have multiple samples on the GitHub repo. 2 years ago Log in to Reply Windows LiveUser797 Hilarious article of Windows SDK for Facebook. You may limit your sharing of information with us by updating the Insights control in the developer tool ( If you use a Facebook integration, including to share information with us, you agree and confirm that you have provided appropriate and sufficiently prominent notice to and obtained the appropriate consent from your users regarding such collection, use, and disclosure (including, at a minimum, through your privacy policy). 2 years ago Log in to Reply nima Tayebi Whats the Nuget url for this package? Nuget search does not find it. Watch 61 Star 149 Fork 104 facebook/facebook-sdk-for-unity Code Issues 61 Pull requests 10 Projects 0 Insights Dismiss Join GitHub today GitHub is home to over 20 million developers working together to host and review code, manage projects, and build software together. This new SDK carries forward the most popular capabilities of the existing .NET SDK. BUILDING THE SDK Setup the plugin binaries. its very helpful with me thanks to share with us. Im running into problems though, and keep finding it difficult to solve them, is anyone able to help with some pointers on how to do it? 2 years ago Log in to Reply Peter Law Even in the samples provided with the SDK download, I cant use using Facebook, as the namespace cant be found. Follow the instructions in the CONTRIBUTING.mdown. Thanks for sharing valuable details about Windows SDK for Facebook. To help out the team and allow for proper support, please ask any new questions on GitHub: 2 years ago Log in to Reply Dail Gonalves de Souza How to use this sdk in Unity? 2 years ago Log in to Reply reddy lohit Hilarious article of Windows SDK for Facebook. When I compile the sdk, Visual Studio (2015) get an error. Facebook.Unity.Android.StrippingHack Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.Android Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.Editor Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.Gameroom Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.IOS.StrippingHack Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.IOS Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.Settings Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity.Tests Facebook SDK For Unity 7.10.1 Oct 25, 2017 Facebook.Unity Facebook SDK For Unity 7.10.1 Oct 25, 2017 UnitySDK Facebook SDK For Unity 7.10.0 Jun 16, 2017 facebook-android-wrapper Facebook SDK For Unity 7.10.0 Jun 16, 2017 scripts Facebook SDK For Unity 7.10.1 Oct 25, 2017 .gitignore Facebook SDK For Unity 7.10.0 Jun 16, 2017 CONTRIBUTING.mdown Facebook SDK For Unity 7.1.0 Sep 21, 2015 Facebook.sln Facebook SDK For Unity 7.10.0 Jun 16, 2017 LICENSE.txt Facebook SDK For Unity 7.1.0 Sep 21, 2015 README.mdown Facebook SDK For Unity 7.3.0 Dec 10, 2015 README.mdown Facebook SDK for Unity This open-source library allows you to integrate Facebook into your Unity app. Sign up The facebook sdk for unity. Learn more Microsoft Windows Blogs Office Windows Surface Xbox Deals Support More Software Windows apps OneDrive Outlook Skype OneNote PCs & Devices PCs & tablets Accessories VR & mixed reality Microsoft HoloLens Entertainment Xbox games PC games Windows digital games Movies & TV Books Business Microsoft Azure Microsoft Dynamics 365 Microsoft 365 Cloud platform Enterprise Data platform Developer & IT .NET Visual Studio Windows Dev Center Docs Other Microsoft Store Free downloads & security Education Store locations Gift cards Holiday gift guide View all No results Windows Blogs Home Windows 10DevicesWindows DeveloperMicrosoft Edge DeveloperBusiness Building Apps for Windows . Terms Privacy Security Status Help Contact GitHub API Training Shop Blog About . C# // Get active session FBSession sess = FBSession.ActiveSession; // Add permissions required by the app sess.AddPermission("publicprofile"); sess.AddPermission("userfriends"); sess.AddPermission("userlikes"); sess.AddPermission("usergroups"); sess.AddPermission("userlocation"); sess.AddPermission("userphotos"); sess.AddPermission("publishactions"); // Login to Facebook FBResult result = await sess.LoginAsync(); if (result.Succeeded) { // Login successful, fetch user likes GetUserLikes(); } else { // Login failed // Do work } public async void GetUserLikes() { if (FBSession.ActiveSession.LoggedIn) { string graphPath = FBSession.ActiveSession.User.Id + "/likes"; FBJsonClassFactory fact = new FBJsonClassFactory( (JsonText) = > MyFBPage.FromJson(JsonText)); FBPaginatedArray likeslikes = new FBPaginatedArray(graphPath, null, fact); FBResult result = await likes.First(); if (result.Succeeded) { IReadOnlyList pages = (IReadOnlyList )result.Object; AddLikes(pages); } } } C++ // Get active session FBSession^ sess = FBSession::ActiveSession; // Add permissions required by the app sess->AddPermission("publicprofile"); sess->AddPermission("userfriends"); sess->AddPermission("userlikes"); sess->AddPermission("usergroups"); sess->AddPermission("userlocation"); sess->AddPermission("userphotos"); sess->AddPermission("publishactions"); // Login to Facebook createtask(sess->LoginAsync()).then([=](FBResult^ result) { if (result->Succeeded) { // Login succeeded, fetch user likes GetUserLikes(); } else { // Login failed // do work } }); void GetUserLikes() { FBSession^ sess = FBSession::ActiveSession; if (sess->LoggedIn) { String^ graphPath = sess->User->Id + L"/likes"; FBJsonClassFactory^ fact = ref new FBJsonClassFactory([](String^ JsonText) -> Object^ { return FBPageBindable::FromJson(JsonText); }); Facebook::Graph::FBPaginatedArray^ likes; likes = ref new FBPaginatedArray(graphPath, nullptr, fact); createtask(likes->First()).then([this](FBResult^ result) { if (result->Succeeded) { IVectorView ^ items = staticcast ^> (result->Object); AddLikes(items); } }); } } Wed like to encourage you to try the Windows SDK for Facebook. Download Unity Beta Program Web Player Press material Whitepapers Labs Research . By continuing to browse this site, you agree to this use. And, if you have suggestions for other open source projects that would help you make great apps, please let us know in the comments. Im wondering if there is a way to auto log a user back in again? Looking at the implementation from Facebook, it uses cached data to recreate the session, but I havent seen anything similar with this SDK. You can't perform that action at this time. Security CheckPlease enter the text belowCan't read the text above?Try another text or an audio captchaEnter the text you see above.Why am I seeing this?Security CheckThis is a standard security test that we use to prevent spammers from creating fake accounts and spamming users.Submit.. It is very helpful for all developer. Reload to refresh your session. This site uses cookies for analytics, personalized content and ads 5a02188284
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